2017: Postmortem

2017: Postmortem

First Things First 2017 was a great year for me personally and professionally. At work, I migrated from the Enterprise Resource Planning team to the Software Development team. I attended a couple conferences here in the Southeast. I participated in 3 game jams and several other projects through the year. I’d like to take some time now to reflect on this year’s journey and start thinking about the roadmap for 2018.
Postmortem: Ludum Dare 40

Postmortem: Ludum Dare 40

Check out my game on ldjam.com! Recently, I participated in Ludum Dare 49, a global game jam in which thousands of participants come together to pair up or fly solo to create a game from scratch. There are two different modes you can decide from: the compo (48 hours, solo) or the jam (72 hours, solo/team). For LD 40, I ended up working by myself mostly. Weeks Before LD40 The weeks leading up LD40 the plan was to work with a couple other guys but everyone couldn’t get time off work.
Ludum Dare 39: Running Out of Power

Ludum Dare 39: Running Out of Power

Yesterday concluded Ludum Dare 39, a global game jam in which thousands of participants come together to pair up or fly solo to create a game from scratch. There are two different modes you can decide from: the compo (48 hours, solo) or the jam (72 hours, solo/team). For the 39th Ludum Dare, my good friend Daniel, artist/composer came to stay with me over the weekend (I went to see him on the 38th Ludum Dare).
Finding Your Headspace

Finding Your Headspace

For the last few years, I’ve essentially been a software developer doing Tier 1 support. Instead of proactively being able to simplify and optimize our software solutions, all I could do was react to the business units who were reporting issues. The pile of bugs kept growing and growing and managing those bugs proved to be in itself almost a full time job. I know that I’m not the first developer to be in this situation and I certainly won’t be the last.