State controllers in Unity can quickly get out of hand if you throw the kitchen sink into them. Taking the time to break apart your state machine and crafting pluggable components will make your system testable, flexible, clean, and composable. Disclaimer: While I’m going to provide examples, not all the implementation details will be explained as this post is meant to exemplify the high level concept of building pluggable AI.
Today was my last day at Radio Systems Corporation. The decision to leave did not come over night and it wasn’t easy to make. I started my career fresh out of college as a Software Engineer in 2011 with Health Care Service Corporation in Chicago, IL. I spent two years with HCSC working on high-volume transaction processing which were COBOL programs converted to asynchronous Java programs spend across several machines. As far as the technicalities of these programs I don’t remember much, but what I do remember are the people I worked with.
First Things First 2017 was a great year for me personally and professionally. At work, I migrated from the Enterprise Resource Planning team to the Software Development team. I attended a couple conferences here in the Southeast. I participated in 3 game jams and several other projects through the year. I’d like to take some time now to reflect on this year’s journey and start thinking about the roadmap for 2018.
Check out my game on ldjam.com! Recently, I participated in Ludum Dare 49, a global game jam in which thousands of participants come together to pair up or fly solo to create a game from scratch. There are two different modes you can decide from: the compo (48 hours, solo) or the jam (72 hours, solo/team). For LD 40, I ended up working by myself mostly. Weeks Before LD40 The weeks leading up LD40 the plan was to work with a couple other guys but everyone couldn’t get time off work.
You could say I’m pretty green when it comes to knowing my way around the Unity game engine. Come with me on a journey through some core UI elements and a few silly examples, some of which may actually be practical in your next Unity project. Update Unity Preference I’m going to do you a real solid. Trust me, you’ll want to update the Playmode tint to a really obnoxious color like #E70C6EFF so that you know for a fact when you are in Play mode.