Yesterday concluded Ludum Dare 39, a global game jam in which thousands of participants come together to pair up or fly solo to create a game from scratch. There are two different modes you can decide from: the compo (48 hours, solo) or the jam (72 hours, solo/team). For the 39th Ludum Dare, my good friend Daniel, artist/composer came to stay with me over the weekend (I went to see him on the 38th Ludum Dare).
For the last few years, I’ve essentially been a software developer doing Tier 1 support. Instead of proactively being able to simplify and optimize our software solutions, all I could do was react to the business units who were reporting issues. The pile of bugs kept growing and growing and managing those bugs proved to be in itself almost a full time job. I know that I’m not the first developer to be in this situation and I certainly won’t be the last.