Postmortem: Ludum Dare 40

Postmortem: Ludum Dare 40

Check out my game on ldjam.com! Recently, I participated in Ludum Dare 49, a global game jam in which thousands of participants come together to pair up or fly solo to create a game from scratch. There are two different modes you can decide from: the compo (48 hours, solo) or the jam (72 hours, solo/team). For LD 40, I ended up working by myself mostly. Weeks Before LD40 The weeks leading up LD40 the plan was to work with a couple other guys but everyone couldn’t get time off work.
Unity: Introduction to the Core UI

Unity: Introduction to the Core UI

You could say I’m pretty green when it comes to knowing my way around the Unity game engine. Come with me on a journey through some core UI elements and a few silly examples, some of which may actually be practical in your next Unity project. Update Unity Preference I’m going to do you a real solid. Trust me, you’ll want to update the Playmode tint to a really obnoxious color like #E70C6EFF so that you know for a fact when you are in Play mode.
Ludum Dare 39: Running Out of Power

Ludum Dare 39: Running Out of Power

Yesterday concluded Ludum Dare 39, a global game jam in which thousands of participants come together to pair up or fly solo to create a game from scratch. There are two different modes you can decide from: the compo (48 hours, solo) or the jam (72 hours, solo/team). For the 39th Ludum Dare, my good friend Daniel, artist/composer came to stay with me over the weekend (I went to see him on the 38th Ludum Dare).